On the reverse end, it would be hilarious to see a "reality ensues" moment in a regular campaign like that. Maybe the bard has really low int but high charisma so they're with the barbarian hatching these "brilliant ideas" and they have the charisma to rope in a few people to get it started but things always crash and burn when they realize they have no skill.
♪ I believe I can fly I believe I can touch the sky I think about it every night and day Spread my wings and fly away I believe I can soar I see me running through that open door I believe I can fly I believe I can fly
That second story is so confusing it hurts. Charisma is not even about self-esteem its about influencing others. I'm sincerely wondering if the Gm doesn't know what dexterity means and just uses charisma instead of looking it up.
I'd understand if the dm thought the check should use something like wisdom or intelligence for lockpicking, tbh charisma seems like the worst pick for lockpicking.
The DM from the lockpicking story unironically tried to use "All you have to do is believe in yourself" as a mechanic like self confidence is worth anything without the ability to actually pull an action off.
Sheesh. There's adversarial DMing, and then there's.building an entire campaign around the idea that your players are bad people in real life. I don't know if I should condemn his arrogance or admire his audacity. Also, the idea of lockpicking with Charisma reminds me of that All Things D&D story about the PC that seduced a door. :)
I just can't wrap my mind over how some people become such utter bastards and bullies when put into the DM chair and/or as a player. Again, this is just make believe that's supposed to be about everyone having fun together.
For some people, roleplaying games are a chance to let loose with urges they don't want to indulge in in real life due to the consequences. And that can be fun, if everyone involved are in agreement. Sometimes people just mistake silence for and agreement when the reality was shyness, shock, disbelief, confusion or something else at what was proposed/done.
And both of those are perfect valid reasons to play. Probably the biggest really. I can also get some stuff in character getting a bit heated because they're really invested in their character or really in character, but there's still a line to cross in game. That there's no excuse for out of game behavior, pushing against/breaking rules, or as a DM punishing your players for no good reason.
For some folks, it's a power trip kind of thing when they're given the DM's seat. They treat everything as confrontational, often both as a player and DM, but doing it as a DM gives them far more freedom to treat everything like a fight, and like something they need to "win." Therefore, they do everything they can to make it about the version of the story where their monsters can chump the players, or the players get crapped on by the plot at every turn, or their NPCs are smarter/better/cooler than the PCs, etc., just so that they can feel superior. Other people, it's the fact that it _is_ make-believe that makes them behave poorly, as it finally gives them free reign to do the things that they can't do in real life, or allows the thin veneer of "It's not me! I'm totally being in-character!" I had a problem player in the group I played with, for example, who would always make his PCs be jerks specifically to PCs played by people in the group he didn't like, or whose play style "annoyed" him. He'd even go so far as to blatantly make his PCs fantasy-racist against their player's race, or be prejudiced against them for their class, just so he could make excuses as to why he was crapping on that person the whole game. Literally, when I called him out on his behavior while I was DMing, he tried to insist that it was all in-character because he was playing an elf, and the player whose case he was riding was playing a dwarf, and "Elves always hate dwarves in fantasy, so I'm just roleplaying the way it always is!" I told him that wasn't the case, and I'd never said anything of the sort was common in my setting, and he sulked the rest of the session because of it.
The same type of people that become monstrous a holes whilst overseas on holiday and think its fine once they get home... like you're meant to forget how they've acted
okay to be fair, a sentient lock would be kind of fun like imagine a wizard wants to see if the party is worthy of some of his arcane knowledge and by doing this he just has an escape room to test their wits one of which being a hexed lock which can only open is it is persuaded by a song or heroic speech
There is actually a book that this makes me think of: Foundryside. It’s about a world where there is a sort of “magic” that works by putting words of persuasion onto inanimate objects which convince them to operate differently than what logic normally tells them to, often this gives them a simple sentience. The main character of the story (small spoiler) eventually learns that she can talk to them and persuade them differently. Some of these items are locks as you might imagine.
"Am I trying to persuade the lock to unlock?" Not here but I now have an idea for a specialized door locked by magic and you have to encourage the door to unlock with positive reinforcement like how you would a puppy using stairs for the first time.
That story has me curious if the player's character has low charisma that the DM wants to exploit. Sounds like many stories about DMs rigging things against character builds.
@@emberfist8347 Heard about rogues who prioritize strength and intimidation who do lockpicks by breaking them. Sounds fun and something I'd like to play one day.
The more I listen to these, the more I wanna talk about the friendship breaking game I was a part of that involved gods and a castle hidden inside a pocket dimension that the PCs were trapped in.
To the person who said you need a Performance check to pick locks, let me quote the Player's Handbook: Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment. Picking locks is NOT a form of entertainment.
Well, escape artistry and contortionist are forms of entertainment, but no amount of charisma is going to justify those movements. I would argue that dancing has a lot to do with dexterity as well, but then we start talking about skill overlaps and fallback rolls and it all just becomes a muddled mess.
Imagine someone fumbles their dex check and last resorts with a charisma check and it just becomes a lockpicking lawyer video while any onlookers are enruptured as the rogue goes "nothing on 1, small click on 2, counter rotation on 3... I think that one's set. Good click on 4. Back to 1, good click on 1 and we've got this open."
12:50 I could have a 1 in charisma but if I have a 20 in int I’m gonna be pretty damn confident I know how to cast a spell of recall historical facts. The idea charisma is the only way to have confidence in yourself in the first place is just flat out dumb on the dms part, ignoring all the other red flags of that interaction
RE: Story 3: I could see Charisma being used for picking locks and other checks to affect the world... in a particularly weird pocket of the Feywild. That's about it.
19:02: "It's a home brew world, kind of like the Will Smith movie, Bright, but d&d lore. It was not very well thought through." Soooo... exactly like Bright, then?
Oddly I have actually seen an rpg where social skills can help with lockpicking. It involved summoning a personification of the lock, then sweet-talking or brow-beating it to open easily when you're around.
Personally, the way view situations like that last one is as follows: If you have a generally *GOOD* friend, who turns out to be really bad in one particular kind of situation.. You don't need to go so far as throwing away the *entire* friendship over it, but definitely decline getting into the problem situation with that person going forward.
That charisma-to-lockpicking DM sounds like he plays Pathfinder. With the right cheese you can get charisma to everything. Attack, damage, saves, HP, other skills. You could have someone who's just so dashing they warp reality around themselves to be good at their role despite being wimpy physically.
Intro story: D&D is a make-believe game, not a seduction tool. It is HIGHLY unlikely that that sitting around a table pretending to be a wizard will get you laid. First story: What kind of asshole DM blames the players for things he railroaded them into doing? If someone’s choices are “do the bad thing” or “die,” then doing the bad thing wasn’t really their choice, because they were just doing what they had to do to survive. And blaming the real life players for playing their pretend characters as having survival instincts is even stupider. Why would anyone want to play a character who refuses to survive in a life-or-death situation? I’m glad the party got rid of that jerk. Second story: What on earth is that DM talking about? That’s not how lockpicking works! That’s never been how lockpicking works! I am so confused. Third story: It sounds to me like this lady was expecting to get special treatment because she was the only woman in the group, then threw a fit when she didn’t get it. She was just being a spoiled brat. Good thing the trash eventually took itself out. Fourth story: Okay, this is giving me airship flashbacks. Talk about a frustrating game experience! I don’t think OP necessarily needs to give up on Dom as a friend, though. All they need to do is leave the game. If Dom’s really their friend, he’ll probably understand “hey, I’m not really having fun in this game anymore. I need to take a break from gaming.”
Hi! So, I'm really new to Cripsy's channel (and the DnD scene) and I always knew about these horror stories. I've even gone through a few myself! But wow, the DMPC stories never cease to amaze me truly
I've had a situation like Dom come up. A friend I'll call "Percy" similarly would do some nice things for me, but we had a troubled past that he seemed happy to gloss over. What made it so hard is that "Percy" would always put himself first, and all eyes had to be on him. I did like Crispy and walked away, even if it meant two campaigns would go uncompleted.
The only way the second story could potentially make sense: Player: I pick the lock DM: add performance Player: but I'm using thieves tools DM: you have another "tool" to pick the lock. Player: ..... DM: ..... Player: wouldn't that be more athletics or acrobatics.
I got into DnD in maybe October of 2022. I had played it once maybe four years previous and had an awful time, but now I've realized that guy was just the absolute worst DM you could think of. I decided to give it another shot with a friend of mine DM-ing and I had such a blast. I did two more sessions with him and I would mention to my other friends about how much of a great time I was having, and they wanted in. One friend offered to DM but I deduced that there was no way he had the time to run it, so I took up the task of being a DM with having only played 3 times because no one else wanted to take the initiative (knee slapper) of doing it themselves. We had six at first which I know is a lot, but I didn't want to tell anyone no or exclude anyone. I watched some Critical Role, Ginny D, Dungeon Dudes, and this channel for what to do and what definitely not to do, and I accepted that I was probably going to make mistakes. Day of the first session, my buddy comes with his wife, so now I have 7. I'll refer to him as 'Married Guy'. Session starts and one of the players had based their character off of a reality tv star as a gag, and the other players weren't liking it; especially married guy's wife (for the record, I thought it was hysterical). Married guy's wife would constantly smack reality tv star upside the head so I would have her roll for damage, so he was taking 1d4 damage whenever he basically roleplayed his character. They have their first encounter, and shocker, reality tv star goes down because when combat started he only had 3 hit points. I overall thought the dynamic was funny and was okay with letting them just roleplay it out. The next session it basically evolved into bullying, and reality tv star, married guy, and the guy who's house it was smoked and ate edibles and drank heavily during the breaks to the point they were barely functioning. I had based this second session on the homeowner's backstory and I was hoping for them to have a cathartic moment. Needless to say, that didn't happen, so the effort I put into that went down the toilet. I had a stern talking to with everyone the next day about the roleplaying that had turned into bullying, so that stopped. I brought up how I was really unhappy with the large amount of drinking and drug use. Homeowner and realty tv star profusely apologized and said they wouldn't do it again, but married guy basically said "you don't control me, I do what I want." This past session was supposed to be the finale, the epic conclusion of the story I made. My adventurers had gathered what they needed and were off to slay the big bad villain once and for all. My wife, who has been struggling to find enjoyment out of DnD in general, wanted to cast 'pass without trace' to do exactly that so she could sneak into a high spot to start combat (I had made a homebrew rule stating if they had a discernible high ground, they could have advantage on attacks and it worked vice versa for npcs). Instead, married guy tells reality tv star to cast a line spell and when tv star speaks up to defend what my wife wants to do, married guy yells "just do it". Reality tv star casts the spell, instantly kills two enemies, and married guy thinks he's a tactile genius. i can feel my wife give up on DnD in that exact moment (car ride home was awful). My adventurers move to the next area and sees one of my villain's henchwomen in a battle with some side npcs I made and she wins it. My adventurers want to come up with a plan and take this henchwoman alive and ask her questions, but married guy just charges into the battle. Everyone, rightly so, says dude wtf. He says 'okay, I won't do it.' I tell him you already said you were going to do it, you must do it. He argues with me about it for over a minute and I had to be a jerk and say "I'm the DM, you said you were going to do it, you announced you were going to do it, now do it. He tries to grapple my villain's henchwoman, failed the grapple check, and then got mad at me cuz he failed to grapple the henchwoman. He stands up, goes to the bathroom, returns, and won't sit back down when he returns. Fast forward and they've been captured by the villain. Married guy wants to cast 'command' on an NPC. I had said they are tied to posts and muzzled. He said the spell would still work because it's an action. I ask him to read me the command spell. He starts to say "you speak-" I cut him off and say "you're muzzled, you can't speak." He tries to tell me that doesn't matter and the rest of the table agree with me, you can't speak if you're muzzled, so therefore the spell won't work. He's flustered but accepts it after everyone else tells him to. Fast forward to the fight with the villain. One of my druid adventurers wildshapes and I, as the villain, cast Dominate Beast. Reminder, I've played DnD as just a player maybe 4 times, and this was now my third DM session. I don't know the whole rulebook back and forth yet, so I was missing some information on how the PC was to break free from Dominate Beast. I was going to have her roll to break free and married guy tells me that she has to take damage first. I thanked him for the information, and he says over and over again "I'm always going to keep you honest". To me, that would insinuate 1) that I'm lying and have been lying, and 2) I'm being purposely deceitful for my own benefit. That really miffed me but I didn't say anything. For the purposes of expanding lore for the world I created, I had wrote in my notes that whomever is doing the most damage to my villain, he would cast banishment on that player. The purpose of this was for someone in the group to be sent to the dimension of where the evil war god who my villain had a pact with resided. This was for world building, lore, and character development if they wanted it. The player who was banished was, you guessed it, Married Guy! He gets banished to the realm of this evil deity and he's cussing me out that I killed his character with some bull**** spell. To get him to calm down, I had to show him in my notes what was happening and I was going to let him use a religion roll to come back to his realm. I had to compromise and let him choose whatever he wanted to roll to come back to get him to calm down so we could just move on. It was at this point he started to slur his words a lot. I blatantly asked him if he had been drinking a lot and he said with slurred speech "you don't control me." At this point, I was really annoyed. I now just did whatever it took to get this session to be over and everyone else was right there with me. Story ends, no one really seems enthused about being triumphant over evil, so I really feel like I failed as a DM. For every session I did, I probably put in 20 hours of prep work. 10 hours coming up with the story, writing my notes/outline, making battle maps on inkarnate, find great music to play to set the mood, painting minifigs, and creating encounters and homebrewed npcs in DnDBeyond. We did 3 sessions so it was roughly 60 hours all together of prep. After the quiet car ride home with my really bummed out wife, my friend who reintroduced me to DnD had to talk me down from quitting DnD all together. Weeks went into planning and I wanted to give up because of the awful experience I just had because my friend wanted to be really drunk while playing Dungeons and Dragons. I'm going to keep going but now I'm not going to put nearly as much prep work into it. Oh and we had a guy who was present at the last session but wasn't playing. He told me that he was refilling married guy's drinks for him all night. He had 6 jack and cokes and was downing them as quickly as he was receiving them. I then remembered when married guy drinks a lot, he prefers to stand because standing up will give him the spins and he'll either fall and hurt himself or throw up.
Unexpected place to find a wall of text but I enjoyed it. Just a small pet peeve of mine: DON'T make people roll for damage for any small smack, item throw or general roleplay interaction. I hate when this happens. People in real life do this on a daily basis and come out unscathed and they're not even literal superheroes like the DnD characters. However if someone WANTS to deal damage, now that's a different story. Have everyone roll initiative. Back to the main point of the story, in the end you're just the DM and not everyone's nanny. If players keep fighting or arguing each other, or want to use drugs, or want to do something else other than playing, there isn't much you can do apart from talking with them or just kicking them out from the game sadly. The hardest part of playing DnD is finding a good group to play with and managing everyone's schedule so you can arrange the time to play together.
@@Homiloko2 thanks for the advice. I should have made them roll initiative. Realizing it would have made a fight might have curtailed the bullying at the start
Whoa, man...that is one heck of a mess going on there. I honestly am amazed you didn't call the whole thing off after the first session, because it looks like everyone except your wife and perhaps Married Guy's Wife were pretty much crapping all over your game. The fact that you have someone unrepentantly playing a PC who is annoying the rest of the group, and two people who are spending the entire game getting drunk and high while bullying other players is a bad situation, and it probably would've been better after that second session to nope out on the big group, and reestablish a smaller group of the people who were worth playing with at a later date. Now, that being said, I agree with @Marco: don't make people roll for damage when they're doing roleplay things like swatting someone upside the head. It puts you in the bad situation of wasting the party's healing resources on pointless injuries, or of having PCs go into potential peril while also being stuck at low HP, which is incredibly unfair to that player. Also, you mentioned that the PC that was continually getting slapped was getting this purely by how he was roleplayed, and that it was annoying basically everyone else at the table. That's a bad sign, as well as a sign that you perhaps didn't convey your intended tone to the players clearly enough during session zero, as this PC doesn't seem to fit in with the rest of the group personality-wise. It feels like something that should've been nipped in the bud both ways as soon as it started happening, both Married Guy's Wife being told to lay off the slapping, and Reality Star's player being told to tone it down because he was pissing off other players. It really doesn't matter that _you_ found him funny, if the rest of the group seems to generally hate his roleplay. It's not fair to the others that they're having to suffer for this guy's cheap lulz. Unless MG and Reality Star were going before your wife's PC in the initiative order, who the heck was he to cut into her action like that? Also, MG has no right to tell Reality Star what to do, nor to aggressively demand he do so when he tried to protest this. This attitude of forcing his way or the highway into the game tells me that he doesn't belong at the table, and probably should have either been removed after session 2 where he was drunk and high the entire time, or in all truth should've been told that you didn't have room for a 7th player. His refusal to accept and allow DM rulings ("You don't control me!"), such as his furious protesting that being muzzled and unable to speak shouldn't make his PC incapable of casting "Command," which requires a verbal cue, or how he claimed that he was "keeping you honest" by insisting his ruling on how "Dominate Beast" works was correct suggests that this is not a man who should be involved in a cooperative game like D&D. He's a bully, and a cheat (trying to tell you that a rule does or doesn't exist/matter only when it benefits him), who seems to be aiming to undermine your rulings as DM at every chance he can get. Hell, just the fact that he screwed over your wife's plans so callously and deliberately, then attempted to crap all over the party's plans regarding the henchwoman, all suggests that he's not only not a team player, but that he wants to be the one in charge, and that he'll continue spoiling anything that the rest of the party wants to do in a way different from how he wants things to go. You were correct in your initial intent regarding "Dominate Beast," by the way. It's a Wisdom saving throw to negate its effects. This suggests to me that MG wanted to do harm to the Druid PC, as he's the one who insisted that she had to take damage to negate the spell. Lastly, while I usually have nothing against a friend who wants to sit in and watch a session, even if they aren't interested in playing, I'm kind of disgusted at that guy who was there at your last session. He seriously thought it was a good idea to give MG _SIX_ Jack-and-Cokes in the duration of a D&D session. Unless your D&D session is absurdly long, that's a pretty major amount of alcohol to be consuming in a relatively short amount of time. Even if your session is six hours, that's a drink every hour...no wonder the guy was blitzed.
The one time I've used something that can be considered a DM pc is in tomb of annihilation when my players would get to near party wipe. I would have a paladin there for similar reasons to them show up and save the day and then depart on his own. He was kitted out with a bunch of magic items. The plan was for them to find him dead at the entrance to the tomb (So they could get one final boost before the final dungeon) as he was afflicted with the curse draining people that have been revived before, but the game never got to that point unfortunately.
I've had a bullyGM, it really sucked and we put up with it for the same reason that every game had lots of promise. He was also gaslighting all of us into thinking it was a group problem so it took us a long time to catch on. He eventually got excised from the friend group entirely.
I've been working out in my head my own story to tell and I thought of a moment where the heroes are fighting with some high level dmpc but thought where this group of op characters would go and hold off an ambush while the main party goes to face the final bad guy.
Ordinarily it's Insight that's the skill constantly being used the wrong way. I swear atleast once or twice for every campaign I've been in, there's either gonna be the DM who asks for an insight check to identify plants, or a player will be asked to make an arcana check to identify a magic item, but then the player calls out "can't I roll insight instead?", followed by the DM saying "yeah that makes sense, roll insight".
In that last scenario I'd just sit back and do nothing knowing that whatever happened Lucy would take care of anything and everything that could ever happen to the world, up to and including the heat death of the universe
Charisma story: Funny enough, in Blades in Dark you can use any of your skills for any check as long as you can rationalize it, so something like psyching yourself up for lockpicking could happen.
If there was a skill that you could use to improve Lockpicking I'd do what Solasta did and let you roll a Sleight of Hand check with the thieves tools proficiency.
… I mean if you guys are interested I can make a video about them. There’s a good amount of House Rules in my games. The amount of 3rd party kinda facilitates it.
Is it just me, or does that lockpicking DM make the case that it should be thieves tools + proficiency + charisma + dexterity? I think the proficiency covers “confidence.”
Hey. I just found Crispy's channel, and have started watching it, like obsessively. Heh. I REALLY want to get into preferrably text based RP (I don't know over what servers or whatever) but I've NEVER played a TTRPG before. Unless you count M:tG, but that's nothing like them. Any ideas of what I shoud do? or look? Thanks!
Crispy has a voicemail system you can use, can't remember the exact video but it's the last rpg horror video before the first Tavern adjacent video that has the link to it. It does have a short time limit so you'd have to summarize but it is there.
I really think the fact that they left which stats to use tools up in the air to be a mistake in game design, sure sometimes two or three stats could be relevant but in those cases just write down in the item description those stats with a caveat in the beginning of the chapter saying something like “The GM can at any point use a stat they feel more relevant in their scenario but these stats are what the items are generally gonna be used with” Tools are for the most part useless as well, their should be more each Dan do or even combine multiple to make something greater, like Jewelry tools, all they do is let you polish the gems to make them an indeterminable amount more valuable, but Jewelry also refers to accessories like necklaces and rings so it should be able to create such things as well, perhaps you could use smith tools in order to make the rings or necklaces leading to you getting advantage on the roll in question?
that last one it's almost like a reverse video game, since in video games the NPC's give you quests even if your their leader (looking at you Preston Garvy, Fallout 4) but this WTF. I'll give you a quest but then before you completely fail it I'll come in and do it for you, WTF don't you just do it yourself in the first place? Bad DM also you can use anything for official books, no not that! WTF Just write a f***ing book, in that case why even have the game if your just gonna kill everyone, punish them if they don't do what you want and then just do the "quests" for them?
First story: Hey OP, sorry things didn't work out with my sister, but that's okay cuz you can just try your luck again with my wife. Seriously wtf?! 😱🤣
I'm about to start running Curse of Strahd with some friends, with one player who I'm worried about being a problem. I'm crossing my fingers that it'll be nice and they'll actually go to Barovia. Please wish me luck.
I can’t place it, but something about the “not sexist” OP rubs me the wrong way. I don’t trust his version of events. I think it might be the lack of specifics
God NPC... OK, I'm guilty of using one. But ever since someone told me about it, I've scaled that hero NPC down. Also, I kind of like hero NPCs to show players what they can be capable of in game and flesh out the world's. But that is it.
Lockpicking is a Sleight of Hand check in my games. So Dex + Prof, with Thieves Tools being necessary(without them, the attempt is at Disadvantage as they attempt with improvised implements) The DM should not be telling players the DC or the consequences of success/failure. That is immersion breaking and hand-holding. I won't do it as a DM, and I don't want the DM doing it as a player.
I don't think it's wrong to have very powerful npcs in a campaing. They can be a way to show the PCs what height they could reach. But they should always be in the background.
The God DMPC Story seems like a case where DnD is no where near as good as the friendship. If this DM has been there for the OP during the hardest of times and is the kind of guy that would drive 4 hours in the middle of the night to get a friend to an airport then it seems DnD is NOT WORTH losing the friendship to me. There are just some friends you don't watch certain TV shows with, play certain video games with, etc. It is best to have an open and honest conversation first to address what's wrong and maybe suggest alternatives to how you can best enjoy each others company. I wouldn't ditch a strong friendship just because of some game like DnD.
I think that’s completely fair. I was mostly focusing on the “personal issues” thing. I think there are times when friendship just passes it’s prime, which sucks. But it happens. I didn’t mean to say you should drop a friendship just for a game.
Situations like these are why going "Your DM acts like a jerk? Then just leave lol" isn't a one size fits all brand of advice and why it frustrates me that some people would blame others for sticking around. Dominic definitely has a lot of control issues as a DM but if he's a decent person in any other circumstance then this is just worth an open, honest talk and if he's as good a friend as OP says, he would improve on it.
my old pc was named lucy, she always wanted to open a bed and breakfast once everything settled down, and long story short, after she died she became a goddess, so that last story.....shook me a bit. especially since my lucy would NEVER put those kids in danger like that
They're all borrowing stories from one subreddit, story overlap is to be expected. I usually just watch to get different perspectives of the same horror story
Bards would be OP if you could just talk yourself up into being great at lock picking
I mean, Jack of All Trades…
Bro, I swear I can pick these locks. I don't need to know how to. Bet.
All I could think thru the whole telling of this story is, "Here's a book. Here's a lock. Show me how you can convince yourself and it opens."
Just use that charisma to make the whole party rogues!
On the reverse end, it would be hilarious to see a "reality ensues" moment in a regular campaign like that. Maybe the bard has really low int but high charisma so they're with the barbarian hatching these "brilliant ideas" and they have the charisma to rope in a few people to get it started but things always crash and burn when they realize they have no skill.
new minmaxing strat: max out charisma and get enough confidence to do literally anything
♪ I believe I can fly
I believe I can touch the sky
I think about it every night and day
Spread my wings and fly away
I believe I can soar
I see me running through that open door
I believe I can fly
I believe I can fly
I believe I can fly (woo) ♪
so true
@@wakkaseta8351😊😊😊😊😊😊😊😊😊😊😊😊
"... and avoid any airship-style DMPCs in the future."
I dig how this one airship-story has blown up so much it is used as a metaphor nowadays.
Too bad the op for that story took it down.
That second story is so confusing it hurts. Charisma is not even about self-esteem its about influencing others. I'm sincerely wondering if the Gm doesn't know what dexterity means and just uses charisma instead of looking it up.
I was wondering if OP was playing a rogue and this was the DMs poor attempt at nerfing them because they thought the rogue would be too overpowered.
I think it's more likely the character had a high dex and the DM didn't want all of his locks picked lmao
Weirdly reminds me of Disco Elysium where you can sort of convince one lock to open...
I'd understand if the dm thought the check should use something like wisdom or intelligence for lockpicking, tbh charisma seems like the worst pick for lockpicking.
The DM from the lockpicking story unironically tried to use "All you have to do is believe in yourself" as a mechanic like self confidence is worth anything without the ability to actually pull an action off.
I believe I can unlock my front door. I don't need my key, I don't need light to see it, because i have confidence in myself! Derp 😂
Sheesh. There's adversarial DMing, and then there's.building an entire campaign around the idea that your players are bad people in real life. I don't know if I should condemn his arrogance or admire his audacity.
Also, the idea of lockpicking with Charisma reminds me of that All Things D&D story about the PC that seduced a door. :)
I just can't wrap my mind over how some people become such utter bastards and bullies when put into the DM chair and/or as a player. Again, this is just make believe that's supposed to be about everyone having fun together.
For some people, roleplaying games are a chance to let loose with urges they don't want to indulge in in real life due to the consequences. And that can be fun, if everyone involved are in agreement. Sometimes people just mistake silence for and agreement when the reality was shyness, shock, disbelief, confusion or something else at what was proposed/done.
People feel less inclined to consider consequences when it's all make believe for fun.
And both of those are perfect valid reasons to play. Probably the biggest really. I can also get some stuff in character getting a bit heated because they're really invested in their character or really in character, but there's still a line to cross in game. That there's no excuse for out of game behavior, pushing against/breaking rules, or as a DM punishing your players for no good reason.
For some folks, it's a power trip kind of thing when they're given the DM's seat. They treat everything as confrontational, often both as a player and DM, but doing it as a DM gives them far more freedom to treat everything like a fight, and like something they need to "win." Therefore, they do everything they can to make it about the version of the story where their monsters can chump the players, or the players get crapped on by the plot at every turn, or their NPCs are smarter/better/cooler than the PCs, etc., just so that they can feel superior.
Other people, it's the fact that it _is_ make-believe that makes them behave poorly, as it finally gives them free reign to do the things that they can't do in real life, or allows the thin veneer of "It's not me! I'm totally being in-character!" I had a problem player in the group I played with, for example, who would always make his PCs be jerks specifically to PCs played by people in the group he didn't like, or whose play style "annoyed" him. He'd even go so far as to blatantly make his PCs fantasy-racist against their player's race, or be prejudiced against them for their class, just so he could make excuses as to why he was crapping on that person the whole game. Literally, when I called him out on his behavior while I was DMing, he tried to insist that it was all in-character because he was playing an elf, and the player whose case he was riding was playing a dwarf, and "Elves always hate dwarves in fantasy, so I'm just roleplaying the way it always is!" I told him that wasn't the case, and I'd never said anything of the sort was common in my setting, and he sulked the rest of the session because of it.
The same type of people that become monstrous a holes whilst overseas on holiday and think its fine once they get home... like you're meant to forget how they've acted
okay to be fair, a sentient lock would be kind of fun
like imagine a wizard wants to see if the party is worthy of some of his arcane knowledge and by doing this he just has an escape room to test their wits
one of which being a hexed lock which can only open is it is persuaded by a song or heroic speech
There is actually a book that this makes me think of: Foundryside. It’s about a world where there is a sort of “magic” that works by putting words of persuasion onto inanimate objects which convince them to operate differently than what logic normally tells them to, often this gives them a simple sentience. The main character of the story (small spoiler) eventually learns that she can talk to them and persuade them differently. Some of these items are locks as you might imagine.
"Am I trying to persuade the lock to unlock?" Not here but I now have an idea for a specialized door locked by magic and you have to encourage the door to unlock with positive reinforcement like how you would a puppy using stairs for the first time.
That D.M.'s "logic" is anything but logical. It takes dexterity to pick a lock. 🤦♀
I just don't know with someone like that.
That story has me curious if the player's character has low charisma that the DM wants to exploit. Sounds like many stories about DMs rigging things against character builds.
@@atsukana1704 This is true.
@@ArcCaravan Yeah, I won't rule that out either.
We've seen some real douche bag D.M.s here in the tavern.
@@emberfist8347 Heard about rogues who prioritize strength and intimidation who do lockpicks by breaking them. Sounds fun and something I'd like to play one day.
I read this comment before the story came up. I assumed the DM was insisting on using Intelligence. Was quite surprised to see *Charisma*.
The more I listen to these, the more I wanna talk about the friendship breaking game I was a part of that involved gods and a castle hidden inside a pocket dimension that the PCs were trapped in.
do it! I wanna hear this some time.
same here!
To the person who said you need a Performance check to pick locks, let me quote the Player's Handbook:
Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
Picking locks is NOT a form of entertainment.
Well, escape artistry and contortionist are forms of entertainment, but no amount of charisma is going to justify those movements. I would argue that dancing has a lot to do with dexterity as well, but then we start talking about skill overlaps and fallback rolls and it all just becomes a muddled mess.
Unless that rogue happens to be named Harry Houdini
Imagine someone fumbles their dex check and last resorts with a charisma check and it just becomes a lockpicking lawyer video while any onlookers are enruptured as the rogue goes "nothing on 1, small click on 2, counter rotation on 3... I think that one's set. Good click on 4. Back to 1, good click on 1 and we've got this open."
I'm just over here looking nerviously at my LockpickingLawyer videos in my recommendations
"It was based loosely on Bright"
..
"It wasn't very well thought out."
*You Don't Say*
12:50 I could have a 1 in charisma but if I have a 20 in int I’m gonna be pretty damn confident I know how to cast a spell of recall historical facts. The idea charisma is the only way to have confidence in yourself in the first place is just flat out dumb on the dms part, ignoring all the other red flags of that interaction
RE: Story 3: I could see Charisma being used for picking locks and other checks to affect the world... in a particularly weird pocket of the Feywild. That's about it.
19:02: "It's a home brew world, kind of like the Will Smith movie, Bright, but d&d lore. It was not very well thought through." Soooo... exactly like Bright, then?
Persuading a lock open sounds like something I'd do as a joke.
Oddly I have actually seen an rpg where social skills can help with lockpicking. It involved summoning a personification of the lock, then sweet-talking or brow-beating it to open easily when you're around.
Personally, the way view situations like that last one is as follows:
If you have a generally *GOOD* friend, who turns out to be really bad in one particular kind of situation..
You don't need to go so far as throwing away the *entire* friendship over it, but definitely decline getting into the problem situation with that person going forward.
That charisma-to-lockpicking DM sounds like he plays Pathfinder. With the right cheese you can get charisma to everything. Attack, damage, saves, HP, other skills. You could have someone who's just so dashing they warp reality around themselves to be good at their role despite being wimpy physically.
Intro story: D&D is a make-believe game, not a seduction tool. It is HIGHLY unlikely that that sitting around a table pretending to be a wizard will get you laid.
First story: What kind of asshole DM blames the players for things he railroaded them into doing? If someone’s choices are “do the bad thing” or “die,” then doing the bad thing wasn’t really their choice, because they were just doing what they had to do to survive. And blaming the real life players for playing their pretend characters as having survival instincts is even stupider. Why would anyone want to play a character who refuses to survive in a life-or-death situation? I’m glad the party got rid of that jerk.
Second story: What on earth is that DM talking about? That’s not how lockpicking works! That’s never been how lockpicking works! I am so confused.
Third story: It sounds to me like this lady was expecting to get special treatment because she was the only woman in the group, then threw a fit when she didn’t get it. She was just being a spoiled brat. Good thing the trash eventually took itself out.
Fourth story: Okay, this is giving me airship flashbacks. Talk about a frustrating game experience! I don’t think OP necessarily needs to give up on Dom as a friend, though. All they need to do is leave the game. If Dom’s really their friend, he’ll probably understand “hey, I’m not really having fun in this game anymore. I need to take a break from gaming.”
1st story sounds standard for railroading.
2nd feels like the DM just wants to nerf a lock picking character.
"I like creative solutions" *proceeds to argue away every creative application of spells*
Hi! So, I'm really new to Cripsy's channel (and the DnD scene) and I always knew about these horror stories. I've even gone through a few myself! But wow, the DMPC stories never cease to amaze me truly
Welcome aboard! Glad to have you here
I've had a situation like Dom come up. A friend I'll call "Percy" similarly would do some nice things for me, but we had a troubled past that he seemed happy to gloss over. What made it so hard is that "Percy" would always put himself first, and all eyes had to be on him. I did like Crispy and walked away, even if it meant two campaigns would go uncompleted.
That little "^whoa^" at the beginning made me cry with laughter.
It really is a strange phenomena when a group of so called friends has one guy that makes it their job to bully the group, isn’t it?
Second Story: The Red-redacted DM's example is literally how Sorcerers' magic works.
The only way the second story could potentially make sense:
Player: I pick the lock
DM: add performance
Player: but I'm using thieves tools
DM: you have another "tool" to pick the lock.
Player: .....
DM: .....
Player: wouldn't that be more athletics or acrobatics.
"Roll charisma to pick lock" dm mustve read the angry carpenter story and thought thats the norm
I like how the airship story is now a mainstay example of a horrible DMC experience.
I got into DnD in maybe October of 2022. I had played it once maybe four years previous and had an awful time, but now I've realized that guy was just the absolute worst DM you could think of. I decided to give it another shot with a friend of mine DM-ing and I had such a blast. I did two more sessions with him and I would mention to my other friends about how much of a great time I was having, and they wanted in. One friend offered to DM but I deduced that there was no way he had the time to run it, so I took up the task of being a DM with having only played 3 times because no one else wanted to take the initiative (knee slapper) of doing it themselves. We had six at first which I know is a lot, but I didn't want to tell anyone no or exclude anyone. I watched some Critical Role, Ginny D, Dungeon Dudes, and this channel for what to do and what definitely not to do, and I accepted that I was probably going to make mistakes.
Day of the first session, my buddy comes with his wife, so now I have 7. I'll refer to him as 'Married Guy'. Session starts and one of the players had based their character off of a reality tv star as a gag, and the other players weren't liking it; especially married guy's wife (for the record, I thought it was hysterical). Married guy's wife would constantly smack reality tv star upside the head so I would have her roll for damage, so he was taking 1d4 damage whenever he basically roleplayed his character. They have their first encounter, and shocker, reality tv star goes down because when combat started he only had 3 hit points. I overall thought the dynamic was funny and was okay with letting them just roleplay it out. The next session it basically evolved into bullying, and reality tv star, married guy, and the guy who's house it was smoked and ate edibles and drank heavily during the breaks to the point they were barely functioning. I had based this second session on the homeowner's backstory and I was hoping for them to have a cathartic moment. Needless to say, that didn't happen, so the effort I put into that went down the toilet. I had a stern talking to with everyone the next day about the roleplaying that had turned into bullying, so that stopped. I brought up how I was really unhappy with the large amount of drinking and drug use. Homeowner and realty tv star profusely apologized and said they wouldn't do it again, but married guy basically said "you don't control me, I do what I want."
This past session was supposed to be the finale, the epic conclusion of the story I made. My adventurers had gathered what they needed and were off to slay the big bad villain once and for all. My wife, who has been struggling to find enjoyment out of DnD in general, wanted to cast 'pass without trace' to do exactly that so she could sneak into a high spot to start combat (I had made a homebrew rule stating if they had a discernible high ground, they could have advantage on attacks and it worked vice versa for npcs). Instead, married guy tells reality tv star to cast a line spell and when tv star speaks up to defend what my wife wants to do, married guy yells "just do it". Reality tv star casts the spell, instantly kills two enemies, and married guy thinks he's a tactile genius. i can feel my wife give up on DnD in that exact moment (car ride home was awful).
My adventurers move to the next area and sees one of my villain's henchwomen in a battle with some side npcs I made and she wins it. My adventurers want to come up with a plan and take this henchwoman alive and ask her questions, but married guy just charges into the battle. Everyone, rightly so, says dude wtf. He says 'okay, I won't do it.' I tell him you already said you were going to do it, you must do it. He argues with me about it for over a minute and I had to be a jerk and say "I'm the DM, you said you were going to do it, you announced you were going to do it, now do it. He tries to grapple my villain's henchwoman, failed the grapple check, and then got mad at me cuz he failed to grapple the henchwoman. He stands up, goes to the bathroom, returns, and won't sit back down when he returns.
Fast forward and they've been captured by the villain. Married guy wants to cast 'command' on an NPC. I had said they are tied to posts and muzzled. He said the spell would still work because it's an action. I ask him to read me the command spell. He starts to say "you speak-" I cut him off and say "you're muzzled, you can't speak." He tries to tell me that doesn't matter and the rest of the table agree with me, you can't speak if you're muzzled, so therefore the spell won't work. He's flustered but accepts it after everyone else tells him to.
Fast forward to the fight with the villain. One of my druid adventurers wildshapes and I, as the villain, cast Dominate Beast. Reminder, I've played DnD as just a player maybe 4 times, and this was now my third DM session. I don't know the whole rulebook back and forth yet, so I was missing some information on how the PC was to break free from Dominate Beast. I was going to have her roll to break free and married guy tells me that she has to take damage first. I thanked him for the information, and he says over and over again "I'm always going to keep you honest". To me, that would insinuate 1) that I'm lying and have been lying, and 2) I'm being purposely deceitful for my own benefit. That really miffed me but I didn't say anything.
For the purposes of expanding lore for the world I created, I had wrote in my notes that whomever is doing the most damage to my villain, he would cast banishment on that player. The purpose of this was for someone in the group to be sent to the dimension of where the evil war god who my villain had a pact with resided. This was for world building, lore, and character development if they wanted it. The player who was banished was, you guessed it, Married Guy! He gets banished to the realm of this evil deity and he's cussing me out that I killed his character with some bull**** spell. To get him to calm down, I had to show him in my notes what was happening and I was going to let him use a religion roll to come back to his realm. I had to compromise and let him choose whatever he wanted to roll to come back to get him to calm down so we could just move on. It was at this point he started to slur his words a lot. I blatantly asked him if he had been drinking a lot and he said with slurred speech "you don't control me."
At this point, I was really annoyed. I now just did whatever it took to get this session to be over and everyone else was right there with me. Story ends, no one really seems enthused about being triumphant over evil, so I really feel like I failed as a DM. For every session I did, I probably put in 20 hours of prep work. 10 hours coming up with the story, writing my notes/outline, making battle maps on inkarnate, find great music to play to set the mood, painting minifigs, and creating encounters and homebrewed npcs in DnDBeyond. We did 3 sessions so it was roughly 60 hours all together of prep. After the quiet car ride home with my really bummed out wife, my friend who reintroduced me to DnD had to talk me down from quitting DnD all together. Weeks went into planning and I wanted to give up because of the awful experience I just had because my friend wanted to be really drunk while playing Dungeons and Dragons. I'm going to keep going but now I'm not going to put nearly as much prep work into it.
Oh and we had a guy who was present at the last session but wasn't playing. He told me that he was refilling married guy's drinks for him all night. He had 6 jack and cokes and was downing them as quickly as he was receiving them. I then remembered when married guy drinks a lot, he prefers to stand because standing up will give him the spins and he'll either fall and hurt himself or throw up.
Unexpected place to find a wall of text but I enjoyed it.
Just a small pet peeve of mine: DON'T make people roll for damage for any small smack, item throw or general roleplay interaction. I hate when this happens. People in real life do this on a daily basis and come out unscathed and they're not even literal superheroes like the DnD characters. However if someone WANTS to deal damage, now that's a different story. Have everyone roll initiative.
Back to the main point of the story, in the end you're just the DM and not everyone's nanny. If players keep fighting or arguing each other, or want to use drugs, or want to do something else other than playing, there isn't much you can do apart from talking with them or just kicking them out from the game sadly. The hardest part of playing DnD is finding a good group to play with and managing everyone's schedule so you can arrange the time to play together.
@@Homiloko2 thanks for the advice. I should have made them roll initiative. Realizing it would have made a fight might have curtailed the bullying at the start
Whoa, man...that is one heck of a mess going on there. I honestly am amazed you didn't call the whole thing off after the first session, because it looks like everyone except your wife and perhaps Married Guy's Wife were pretty much crapping all over your game. The fact that you have someone unrepentantly playing a PC who is annoying the rest of the group, and two people who are spending the entire game getting drunk and high while bullying other players is a bad situation, and it probably would've been better after that second session to nope out on the big group, and reestablish a smaller group of the people who were worth playing with at a later date.
Now, that being said, I agree with @Marco: don't make people roll for damage when they're doing roleplay things like swatting someone upside the head. It puts you in the bad situation of wasting the party's healing resources on pointless injuries, or of having PCs go into potential peril while also being stuck at low HP, which is incredibly unfair to that player. Also, you mentioned that the PC that was continually getting slapped was getting this purely by how he was roleplayed, and that it was annoying basically everyone else at the table. That's a bad sign, as well as a sign that you perhaps didn't convey your intended tone to the players clearly enough during session zero, as this PC doesn't seem to fit in with the rest of the group personality-wise. It feels like something that should've been nipped in the bud both ways as soon as it started happening, both Married Guy's Wife being told to lay off the slapping, and Reality Star's player being told to tone it down because he was pissing off other players. It really doesn't matter that _you_ found him funny, if the rest of the group seems to generally hate his roleplay. It's not fair to the others that they're having to suffer for this guy's cheap lulz.
Unless MG and Reality Star were going before your wife's PC in the initiative order, who the heck was he to cut into her action like that? Also, MG has no right to tell Reality Star what to do, nor to aggressively demand he do so when he tried to protest this. This attitude of forcing his way or the highway into the game tells me that he doesn't belong at the table, and probably should have either been removed after session 2 where he was drunk and high the entire time, or in all truth should've been told that you didn't have room for a 7th player. His refusal to accept and allow DM rulings ("You don't control me!"), such as his furious protesting that being muzzled and unable to speak shouldn't make his PC incapable of casting "Command," which requires a verbal cue, or how he claimed that he was "keeping you honest" by insisting his ruling on how "Dominate Beast" works was correct suggests that this is not a man who should be involved in a cooperative game like D&D. He's a bully, and a cheat (trying to tell you that a rule does or doesn't exist/matter only when it benefits him), who seems to be aiming to undermine your rulings as DM at every chance he can get. Hell, just the fact that he screwed over your wife's plans so callously and deliberately, then attempted to crap all over the party's plans regarding the henchwoman, all suggests that he's not only not a team player, but that he wants to be the one in charge, and that he'll continue spoiling anything that the rest of the party wants to do in a way different from how he wants things to go.
You were correct in your initial intent regarding "Dominate Beast," by the way. It's a Wisdom saving throw to negate its effects. This suggests to me that MG wanted to do harm to the Druid PC, as he's the one who insisted that she had to take damage to negate the spell.
Lastly, while I usually have nothing against a friend who wants to sit in and watch a session, even if they aren't interested in playing, I'm kind of disgusted at that guy who was there at your last session. He seriously thought it was a good idea to give MG _SIX_ Jack-and-Cokes in the duration of a D&D session. Unless your D&D session is absurdly long, that's a pretty major amount of alcohol to be consuming in a relatively short amount of time. Even if your session is six hours, that's a drink every hour...no wonder the guy was blitzed.
That Lucy story put me in the headspace of thinking of Gandalf in LotR being a DMPC.
The one time I've used something that can be considered a DM pc is in tomb of annihilation when my players would get to near party wipe. I would have a paladin there for similar reasons to them show up and save the day and then depart on his own. He was kitted out with a bunch of magic items. The plan was for them to find him dead at the entrance to the tomb (So they could get one final boost before the final dungeon) as he was afflicted with the curse draining people that have been revived before, but the game never got to that point unfortunately.
I've had a bullyGM, it really sucked and we put up with it for the same reason that every game had lots of promise. He was also gaslighting all of us into thinking it was a group problem so it took us a long time to catch on. He eventually got excised from the friend group entirely.
The character is proficient in thieves' tools. That's their "confidence" bonus.
As soon as I saw the title “Lockpicking=Charisma?” I let out a very audible “HUH!?”
The logic that DM used for why CHA should be used for lockpicking is fucking crazy
I've been working out in my head my own story to tell and I thought of a moment where the heroes are fighting with some high level dmpc but thought where this group of op characters would go and hold off an ambush while the main party goes to face the final bad guy.
In Rick and Morty, the fake vat of acid was portrayed as a dumb idea,
Deus NPC
Also, still loving that new art at the end.
The asexual panic coming from someone who isn't me is always an event.
Well, I did shout a door open once. Granted it was a magic sentient door but shhhh 😂
Ordinarily it's Insight that's the skill constantly being used the wrong way. I swear atleast once or twice for every campaign I've been in, there's either gonna be the DM who asks for an insight check to identify plants, or a player will be asked to make an arcana check to identify a magic item, but then the player calls out "can't I roll insight instead?", followed by the DM saying "yeah that makes sense, roll insight".
"...kind of like the Will Smith movie, Bright, but d&d lore. It was not very well thought through."
So exactly like Bright.
I had that exact joke in the original cut but I ended up cutting it
In that last scenario I'd just sit back and do nothing knowing that whatever happened Lucy would take care of anything and everything that could ever happen to the world, up to and including the heat death of the universe
Charisma story:
Funny enough, in Blades in Dark you can use any of your skills for any check as long as you can rationalize it, so something like psyching yourself up for lockpicking could happen.
I'll let my players use Int to pick locks if that's the better stat because that acually can make sense, but not Cha.
I'm guessing that DM wants the player to fail at picking his locks.
I really like your new ending avatar
If there was a skill that you could use to improve Lockpicking I'd do what Solasta did and let you roll a Sleight of Hand check with the thieves tools proficiency.
God NPC
Helping the algorithm one comment at a time.
GOD NPC!!
ME: Grossly Overly Destructive Non Posative Criticism?
DM: Groans deeply in anguish.
I'd have a op sounding dmpc that dies soon after meeting him like at the start of rage 2 lol
Where can we find the patch notes? I want to read them so I can be ready for the next update.
… I mean if you guys are interested I can make a video about them. There’s a good amount of House Rules in my games.
The amount of 3rd party kinda facilitates it.
@@CrispysTavern I’d like to see them
So Dominic ‘airshiped’ his players.
I would like to roll Str for lockpicking because my lockpick is a mace!
Is it just me, or does that lockpicking DM make the case that it should be thieves tools + proficiency + charisma + dexterity?
I think the proficiency covers “confidence.”
18:58 tbf the movie Bright was not very well thought out either.
Isn't lock picking a slight of hand check? That's how I've always ran it.
Yeah anytime the GM wants to reboot a game because of their Shenanigans, Run away.
Hey. I just found Crispy's channel, and have started watching it, like obsessively. Heh. I REALLY want to get into preferrably text based RP (I don't know over what servers or whatever) but I've NEVER played a TTRPG before. Unless you count M:tG, but that's nothing like them. Any ideas of what I shoud do? or look? Thanks!
@Kit Hansford I'm not sure of that acronym. I can guess 'play by' but the final word eludes me, unless it's 'phone's? But thank you very much.
Is there a way for me to submit a story to you without using reddit?
Crispy has a voicemail system you can use, can't remember the exact video but it's the last rpg horror video before the first Tavern adjacent video that has the link to it. It does have a short time limit so you'd have to summarize but it is there.
I really think the fact that they left which stats to use tools up in the air to be a mistake in game design, sure sometimes two or three stats could be relevant but in those cases just write down in the item description those stats with a caveat in the beginning of the chapter saying something like “The GM can at any point use a stat they feel more relevant in their scenario but these stats are what the items are generally gonna be used with” Tools are for the most part useless as well, their should be more each Dan do or even combine multiple to make something greater, like Jewelry tools, all they do is let you polish the gems to make them an indeterminable amount more valuable, but Jewelry also refers to accessories like necklaces and rings so it should be able to create such things as well, perhaps you could use smith tools in order to make the rings or necklaces leading to you getting advantage on the roll in question?
that last one it's almost like a reverse video game, since in video games the NPC's give you quests even if your their leader (looking at you Preston Garvy, Fallout 4) but this WTF. I'll give you a quest but then before you completely fail it I'll come in and do it for you, WTF don't you just do it yourself in the first place? Bad DM also you can use anything for official books, no not that! WTF Just write a f***ing book, in that case why even have the game if your just gonna kill everyone, punish them if they don't do what you want and then just do the "quests" for them?
God-NPC of Gamekind
First story: Hey OP, sorry things didn't work out with my sister, but that's okay cuz you can just try your luck again with my wife.
Seriously wtf?! 😱🤣
I'm about to start running Curse of Strahd with some friends, with one player who I'm worried about being a problem. I'm crossing my fingers that it'll be nice and they'll actually go to Barovia. Please wish me luck.
@@BlueTressym You'd be surprised.
@@BlueTressym I wish you luck. It's a really cool module.
@@sakuraemerald3288 I'm sensing an "allergic to plothooks" kind of player there
@@Konpekikaminari He's already threatened to rob every NPC he meets before going anywhere, but I reeeeeally hope he's joking.
I can’t place it, but something about the “not sexist” OP rubs me the wrong way. I don’t trust his version of events.
I think it might be the lack of specifics
Could always find the original reddit post and check the comments for details Crispy didn't have.
DM is saying dexterity is not needed, then why is it in the game? Sounds like you need a better DM.
I now wanna read your "patch notes"
I’ve had a few requests so I’ll probably make a video about it
God NPC... OK, I'm guilty of using one. But ever since someone told me about it, I've scaled that hero NPC down. Also, I kind of like hero NPCs to show players what they can be capable of in game and flesh out the world's. But that is it.
Lockpicking is a Sleight of Hand check in my games. So Dex + Prof, with Thieves Tools being necessary(without them, the attempt is at Disadvantage as they attempt with improvised implements)
The DM should not be telling players the DC or the consequences of success/failure. That is immersion breaking and hand-holding. I won't do it as a DM, and I don't want the DM doing it as a player.
Yall don't wanna know what I would do to that lock if I had to use charisma to pick a lock 😈.
Wait lockpicking isnt sleight of hand?
im honestly shocked rpg’ers dont come to blows more often 😅
god DMPC? thats what i put here right?
Lockpicking Story
At that point, I would not play if she is so dumb about lock picking
I missed when the DM was mentioned as female.
God NPC?! This is the first time in awhile that I've been this early and these stories, yikes. Not as bad as some others but still
I don't think it's wrong to have very powerful npcs in a campaing. They can be a way to show the PCs what height they could reach. But they should always be in the background.
GOD NPC?!!
Hey crispy, why haven't you voiced an opinion on the D&D drama that's engulfed the community?
I have.
The God DMPC Story seems like a case where DnD is no where near as good as the friendship. If this DM has been there for the OP during the hardest of times and is the kind of guy that would drive 4 hours in the middle of the night to get a friend to an airport then it seems DnD is NOT WORTH losing the friendship to me. There are just some friends you don't watch certain TV shows with, play certain video games with, etc.
It is best to have an open and honest conversation first to address what's wrong and maybe suggest alternatives to how you can best enjoy each others company. I wouldn't ditch a strong friendship just because of some game like DnD.
I just think Crispy's advice here could potentially be *awful* advice
I agree, no need to throw away a friendship over a botched D&D game.
I think that’s completely fair. I was mostly focusing on the “personal issues” thing. I think there are times when friendship just passes it’s prime, which sucks. But it happens.
I didn’t mean to say you should drop a friendship just for a game.
I'd hope said friend wouldn't prioritize his power as a DM over his friendships.
Situations like these are why going "Your DM acts like a jerk? Then just leave lol" isn't a one size fits all brand of advice and why it frustrates me that some people would blame others for sticking around. Dominic definitely has a lot of control issues as a DM but if he's a decent person in any other circumstance then this is just worth an open, honest talk and if he's as good a friend as OP says, he would improve on it.
GOD NPC
God NPC!
God NPC?!
God NPC!?
GOD NPCCCCC 🙌
The idea of making your villains based on your players actually sounds really cool, unless you do it like this guy who made it incredibly insulting.
god npc
God NPC
God npc
God NPC?
god npc???
first!
Hamburger
godnpc
my old pc was named lucy, she always wanted to open a bed and breakfast once everything settled down, and long story short, after she died she became a goddess, so that last story.....shook me a bit. especially since my lucy would NEVER put those kids in danger like that
This is exactly the same stories as dnd doge he beat you by a day oof so close!
Does that really matter, especially if not everyone watches DnD Doge? Ultimately the other guy got beat by Reddit.
They're all borrowing stories from one subreddit, story overlap is to be expected. I usually just watch to get different perspectives of the same horror story
The Waffle House has found its new Host!
The Waffle House has found his new host
God NPC ?!